![]() GTB is looking to be the deepest strategy offering from Positech Games yet. GTB solves this problem. Like other tower-defense games, GTB allows you to change your strategy and adapt in real time. You can still sit back and enjoy the great explosions and visual effects, but there are always more mechs, troops, and turrets to deploy, deconstruct or command. The battles looked awesome, but there really wasn’t much to do during the battles other than enjoy the fireworks. Attacking is more like the 'reverse' tower defence of Anomaly: Warzone Earth – you decide the order and routes of your units in the hope of breaking through the cyber-Kaiser's defences.Gratuitous Tank Battles is here (well in Beta form at least) and is on track to be Positech’s deepest strategy game yet. For those of you who are unfamiliar with GTB, it is the spiritual successor to Gratuitous Space Battles (GSB) and is a tower-defense game where you can play as both attacker and defender. My biggest complaint about GSB was that it was all about designing and issuing orders to your space ships. Playing a map as the defender gives you a traditional tower defence game, where you plop down turrets and defensive forces to try to stem the incoming tide. But GTB's fields of death are thrilling to die on, over and over again. And experimentation with AI means the computer can use your creations against you in an endless arms race of tanks, mechs and laser-toting Tommies.įittingly for a world where the Great War never ended, very few units will make it through: hundreds will die in a pointless bloodbath to gain just a few inches of ground. ![]() Experimentation with units means players can make their own machines and turn them on their foes. ![]() Gratuitous Tank Battles is the result of experimentation with the tower defence genre, yielding a strategy game where you attack as much as entrench.
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